What is PES myClub?
myClub is, alongside Master League, the game’s most popular mode. The goal is to build your super team, using whichever players you like for each position.
If you are coming from FIFA, this will look similar to FIFA’s Ultimate Team (despite its differences).
You compete online or offline for money (known as GP) to have better players/managers and renew your team’s contracts. The more you play, the more experienced your players will be - which will result in higher stats.
Players have weekly live updates - if they performed well in real life, they have increased likelihood of performing well here (known as Form in Pro Evolution Soccer). This makes things more challenging and interesting, and allows for some diversity in the teams you face.
This year, there are also new Featured Players (and Featured Teams) pretty much every week, with improved player stats (similar to FIFA Ultimate Team’s Team of the Week).
Currency in myClub
Just like in real life, you’ll need money to run your club. Signing new players/managers can be expensive, and renewing their contracts is something you’ll also have to keep in mind.
You will rely on GP and Coins for this.
GP is probably the currency most will go for. In the beginning, pretty much everything you do in the game gives you GP - simple things, like a new feint or using a different tactic will give you some hundreds of GP.
Every time you complete a game in myClub you will also earn some GP - even if you lose.
You can use this to renew contracts, hire managers, bid for scouts to get the players you want or try your luck with an agent. Keep in mind you won’t be able to get weekly Featured Players with GP, and most top Managers will be locked (ie, available with coins only) when you’re just getting started.
Coins are harder to obtain, especially after completing the initial achievements. Coins are the only way you can sign weekly Featured Players and the way to go if you want to unlock top Managers early on.
You get 30/40 coins by logging in to the game from time to time (every 3 days), and sometimes PES will simply give you coins as a reward for participating in a competition or when a product launch (such as PES Lite or PES Mobile) occurs.
Obtaining coins takes a while, but there is one way to speed up the process - you pay real money for coins. That’s how Konami makes money, after all!
100 coins are roughly $1 USD/EUR.
Signing New Players
You will start with some players, but if you want to build a competitive squad (or simply play with the footballers you like), you will eventually have to sign new players.
Types of Players
There are 5 different kinds of players - White/Bronze/Silver/Gold/Black Ball.
Ball type will depend on their OVR value at level 30. You will learn about levels later on.
- White Ball: a player who is rated up to 69.
- Bronze Ball: a player who is rated between 70-74.
- Silver Ball: a player who is rated between 75-79.
- Gold Ball: a player who is rated between 80-84.
- Black Ball: a player who is rated above 85.
You may be tempted to build a Black Ball team, but keep in mind that those players will be more expensive when it’s time to renew all their contracts. A Black Ball can cost around 4k for 10 games, which is pretty much the GP you make after winning a game.
Each player also has a cost in the team. Black Balls are naturally more expensive - this will force you to get a top manager if you want to play with all your superstars, which is more expensive not only to obtain but to keep in your club. More on Managers later.
But how do you get those “superstars” players? There isn’t a “marketplace” like in FIFA’s Ultimate Team, where you can simply search for “Ronaldo” and buy. You will need to rely on Agents or Scouts.
Let’s look into that.
If you’re feeling lucky and you have some GP/coins to spend, you can spin an Agent. This year, there are quite some Agent options in PES.
Every week, a new box pops up, usually with 300 or 450 players you can get. Each spin will cost you 25.000 GP (or 250 coins) and will get you 3 players (level 30).
This is also the only Agent that can get you Legends (such as Maradona or Roberto Carlos).
All these players will be level 30, Silver Ball or above.
On most weeks (assuming there are no National Team games), you will get a “Players of the Week” box with 11 players that performed well in real life.
There will also be a “Featured Club” (sometimes even more than just 1) with a selection of players (usually 8) that are rated higher than their default Overall Score. Assuming it’s a decent team, most will be Black Balls.
For both, you can only try your luck 3 times and each spin will cost you 100 coins. You will only get 1 player (level 30) per spin. Keep in mind that you can’t use GP for this.
There are 4 Top Agents you can use:
- one will get you 3 Forwards;
- one will get you 3 Midfields;
- one will get you 3 Defenders;
- one will get you 3 Goalkeepers.
This Agent is helpful if you want to improve a specific area in your team.
All these players will be level 30, Silver Ball or above.
Agents as Rewards
Every Thursday morning (8 AM UTC), a couple of new challenges become available where you can get an Agent if you win the game/cup. This will usually give you a Silver Ball or above, level 1.
From time to time, new legends will become available. The game will leave a daily Agent in your inbox so that you try your luck. You just need to login during a specific period, usually a whole week.
For instance, you could try to spin those agents to get Batistuta, along with other Argentinian players.
If you want to sign a specific player, you will need a combination of scouts. You can get free ones, and you can also go to auctions to acquire the ones you’re missing.
It’s important to state that all players will be level 1 - meaning, you will have to train them up to level 30 for them to achieve their default state.
While you can get duplicate players via Agents, this is not the case with Scouts - which means that if you already have a player in your squad, you can't scout him again.
After every game you play (or SIM), you will get a free 1, 2, 3 or 4-star Scout. The number of stars is important, because for a Gold Player you will need to combine 4-star Scouts (or mix a 5-star with a 4-star and a 3-star scout so that it averages 4 stars). For a Silver Ball, you can use 3-star Scouts. You can have up to 150 Scouts at any given time.
If you just try your luck with a single scout, you will have a very slim chance of getting a gold player, let alone the one you are looking for. You need to combine scouts to increase the likelihood of getting a certain player.
You can combine up to 3 scouts. Every time you add a new scout, you are basically narrowing down the list of players you can get.
As an example, let’s say you want to have Jan Vertonghen (Gold Ball, 84 rated) in your team. You can combine 3 scouts (English League/CB/Kicking Power) and you will have a 33% chance of getting him.
Want 100%? You will either need to have the other 2 possible players in your squad already, or you will need to swap English League for North East London to get Vertonghen as the only result.
There are some players you can get by just combining 3 free scouts - Perisic, for instance, is the only player possible if you combine Italian League/LMF/Ball Control.
When PES 2019 first came out, these were the Gold Ball Players you could get with free scouts:
- De Rossi
- Iago Aspas
- João Mário
- Raul Garcia
- Toko Ekambi
You can use this helpful spreadsheet to find out all the players you can get for free (Bronze, Silver or Gold) for Data Pack 5.0, the latest in the game.
The spreadsheet gives you the players you can scout after you introduce your scout inventory.
You will see that you have a number between 2 and 4 next to each possible scout (that's the number of the stars of the scout). As you add more and more scouts to the spreadsheet, unlocked players will become highlighted in green.
As an example, for Hulk, if you add "1" next to Kicking Power 4, Chinese League 4 and RWF 4, he will turn Green.
Auctions House for specific Scouts
You don't get Nationality, Club, Skills or Style scouts from games, so you will have to come here at some point.
When you know which scout(s) you’re missing, you need to place a bid for them. I usually just add those scouts to my wishlist and bid whenever I notice those scouts are available.
You can place your final bid right away, meaning, you don’t have to sit and wait until the auction ends. You won’t know your competitors’ bids; the only stat you can rely on is the latest 5 bids for this exact scout, so it’s pretty much a gamble.
Keep in mind that you can’t use Coins for this mode - GP is the only allowed currency.
You’re buying these scouts directly from the game, not another user - you can actually sell scouts you own and won’t use, but the GP reward is very low, so I wouldn’t recommend it. You’re better off just getting a white ball and using it for SIMs, for example.
You may have noticed I have never mentioned 5-star scouts in the previous topic. That’s because 5-star scouts aren’t a free reward - if you want a Black Ball player, you will need to buy all 3 scouts in the Auctions House!
I would recommend you have a look at what you can get with 50%/33%/25% chance instead of spending so much GP to assure you get a 100% chance - this is known as clearing the scout pool.
Let's say you want a Gold Ball player, and you have 25% chance; the other 3 options are all White Balls. You can get those players first with cheap/free 1-star Scouts, and then the only player left will be the one you are looking for - a 25% chance becomes a 100% chance.
You can trade 3 copies of the exact same player for a different player of the same rarity (level 1).
This means that if you have 3 Messis, you can swap for any other Black Ball, like Ronaldo. It's important to note that you cannot trade for legends.
Also, keep in mind that they need to be the exact version of the player for that to work - you can’t mix featured player versions with regular versions.
To do so, go to the CONTRACT / TRADE screen and pick the duplicate player you want to trade.
If you just have 1 duplicate (and you actually enjoy using that player), I would suggest you have a look at the Training Players section instead.
In other Pro Evolution Soccer Game Modes you can switch formations as much as you like, but in myClub, if you want a specific formation like 4-3-3, you will need to sign a Manager that actually uses it.
When you’re just starting out, most top managers will be locked with coins - you won’t be able to spend GP to sign them. They will gradually become available as you play more and more (you will need to play/SIM hundreds of games - about 400 - to unlock the best managers).
A cheaper manager will be easier to maintain, but one drawback is that he may not be able to accommodate all your superstar players. Naturally, you won’t experience this problem with a more expensive manager like Joachim Löw, but keep in mind that if you fail to fulfil his objectives, you will need to spend 9.5k GP every 25 games to keep using him.
The list of available managers is frequently refreshed by Konami (every 8 hours) - so you may not see that manager again for a while. Bear in mind they can also return with different formations, so if you see the manager you want with the perfect formation, you should seize the opportunity.
On the last day of each month, the list is actually refreshed every time you visit the Manager List screen - so this is usually a good day to grab that Manager that got away.
You may want to use more than one formation in game - for instance, an offensive formation like 4-3-3 when you need a goal and a more defensive formation like 4-5-1 to secure the lead.
That is possible, provided you have 2 different managers that use those specific formations.
Each team can have up to 3 different presets. In your CLUB HOUSE / SQUAD MANAGEMENT screen, you will then need to do the following:
- assign one of the managers for your offensive formation, by switching to that Preset Tactic;
- assign the other manager for the defensive formation, by switching to that Preset Tactic.
To easily switch during a game, you first need to go to GAMEPLAN and the “Support Settings” tab. There, make sure “Switch Preset Tactics” is set to ON.
Then, you can press UP twice in-game to use the offensive formation or DOWN twice for the defensive formation.
There are a couple of things you can still do to improve your team after signing a top manager.
According to Konami, Team Spirit is "an overall indication of a group of factors, including a manager's suitability to your squad, each of your player's positional suitability and mastery of team instructions as well as your current Preset Tactics (both main and subs)".
By simply playing more games, players will get more comfortable with their team mates and their positions. Your team will work better as a whole if your Team Spirit is 99.
You should obviously use players in their preferred positions. Some of them are very versatile, and some may even have a higher rating in a non-default position. Messi is 94-rated as SS, but he’s actually 96 if you play him as AMF.
You can access PES DB to quickly see a player’s preferred positions and his rating on each one.
Tactical Training items can be applied to your team to boost the tactical prowess of players in relation to how they play under certain Team Instructions. This may increase Team Spirit as well, but since that grade relies on many factors, that's not guaranteed.
You are awarded these items after certain time-limited events, such as completing a number of games/actions in the game.
To use this item, visit the CLUB HOUSE / SQUAD MANAGEMENT screen, press the "Team Menu" button and use the "Tactical Training" item.
Players that already have the highest rating for tactical prowess (99) will not be included in the training.
If you’re bringing a new Manager to your squad and want to quickly increase their familiarity, you can use a Familiarity Boost. This will result in an increase in overall Team Spirit.
This is something that you are awarded after certain time-limited events, such as completing a number of games/actions in the game.
To use this item, you will need to go to the CLUB HOUSE / SQUAD MANAGEMENT screen, select your manager and click the "Manager Menu” button. There, you can apply the “Familiarity Boost” item.
120% is the maximum Familiarity you can have for a manager. If that number has been reached, you won’t be able to use that item.
Management Skills Boost
Each player has individual costs related to their abilities, so a top player is more expensive. As the number of Black Balls in your team increase, so will the overall cost of your squad.
Due to this, you will be forced to either sign a new Manager or increase the Management Skills of your current one with a Management Skills Boost.
Each item will increase your Management Skills by 10 points, allowing you to add better players to your squad.
Similar to the Familiarity Boost, this is something that you win randomly during time-limited events - still, you won’t get them as often.
To use this item, you will need to go to the CLUB HOUSE / SQUAD MANAGEMENT screen, select your manager and click the "Manager Menu” button. There, you can apply the “Management Skills Boost” item.
1.200 is the maximum Management Skills you can have for a Manager.
This is something that can surprise some newcomers to PES myClub. Getting the players/managers isn’t usually the hard part - keeping them is the real challenge.
Every 10 games, you will need to renew a player’s contract. A Black Ball player is more expensive than a Silver Ball, costing around 3-4k GP. This will be a problem, as this is roughly the same GP you make when you win a game, and if you’re rocking a 5-star team, you will need 35k every 10 games to keep using all your players.
You can also use coins to renew your players’ contracts, although I wouldn’t recommend it - you should save them for the weekly Featured Players/Teams or top Managers when you’re just starting out.
If you don’t renew the contract right away, you will still keep the player in your club - you simply won’t be able to play with him until the contract is renewed.
Every now and then you will also get some “Contract Renewal Tickets”. This basically means you can renew any player contract without spending GP/coins. Naturally, you should save those Tickets for your most expensive players.
Players' contract renewal become more expensive as they level up. If you're scouting for a player like Ronaldo, who probably will play often in your team, you can save some GP by immediately renewing his contract for dozens or hundreds of games while he is still level 1.
Managers are a little different: when their contract runs out, provided you have fulfilled their objectives, they will be extended for free.
If you failed to achieve their goals, you will need to spend GP/coins to renew their contracts - top managers are expensive (7k or more) but at least their contracts are renewed for 25 games.
Objectives vary depending on the coach you are using and how successful you’ve been in the previous run. At the end of each game you will get a status update on your objectives.
To renew their contracts for free, you need to accomplish a certain amount of points in one of the following competitions (period of 25 games):
- Ranked Match / Online Challenge Cup
- Ranked Match (SIM)
- VS COM/VS COM Challenge Cup
In my experience, SIMs are usually the easier ones to pull off, although you can’t really control the outcome of the games. VS COM games are probably the safest bet provided you’re a decent player, but you will have to play a lot of those to secure a free contract renewal.
We have been talking about player levels for a while now. It’s time we understand what that is about.
You will get players with either Level 1 or Level 30. Level 30 is their “default” state, and the rating they have at that level will determine his Ball Type (White/Bronze/Silver/Gold/Black).
Let ’s use Chiellini as an example. He’s a Black Ball, but if you get him at level 1, he will actually be 80 rated. Black Balls are players rated 85 or above, and this is true for Chiellini as he will reach 87 when he is level 30.
This also means that gold ball players (and even some silvers) can be rated higher than 85 when maxed out - which is good, because they are cheaper to maintain.
To reach level 30 (or higher), you will need to train your players to upgrade their stats. To do so, you will need to play a lot (each game will give your players a bit of EXP, depending on minutes played, star rating and difficulty setting) and/or convert players you no longer want into EXP Trainers.
Converting Players into EXP Trainers
Throughout the season, you will get many players that you don’t like, don’t fit your play style or simply don’t need.
When you have players you won’t use in your games, you might as well convert them into EXP trainers to “feed” them to your favourite players.
I usually wait until their contracts run out, and instead of renewing, I convert them into trainers. If they are White Balls they won’t have a lot of EXP to give, but it all adds up. You can store up to 100 trainers.
Each player has different potential. Just like in real life, young players will have a higher ceiling - a player like Vinícius Júnior (silver ball, 77 rated) can be trained all the way up to level 83, making him a 91 rated left winger… a lot of effort to train, but a much cheaper contract to renew!
To make sure you don't accidentally convert your favorite players into trainers, you can lock your players inside the CLUB HOUSE / myClub MEMBERS screen (just pick your player(s) and press the "Player Menu" button).
When you’re training your players, make sure you take both their position and their trainer’s position into consideration. In other words, you should train a CF with a CF, or a DMF with another DMF to maximise compatibility, thus more EXP.
The level of the player you are converting into trainer is also important to consider. Their base EXP increases every 10 levels - so if you have a player at level 18, you might as well reach level 20 before converting him into a trainer. You can use this very handy Base Experience Calculator to determine how much Base Experience you can get.
You can see the minimum guaranteed points you will get before submitting for training, but this is just the “worst case scenario” - taking just the position into account.
You can actually get even more EXP if you’re lucky and you get a Multiplier. But how does that work?
Multipliers, as the name says, multiply the base EXP you can get from a trainer.
There are apparently 6 possible multipliers you can randomly get: 1x, 2.4x, 5.75x, 13.8x, 33x and 79.2x. You’ll be real lucky if you ever see the last one!
You can increase your odds of getting a high multiplier if you look at the traits of your players and the trainers you have at your disposal.
When you're training a player, if you look closely at the "Training Details" screen, you will see 3 fields:
- Current Club
- Playing Style
These 3 factors are the ones you should take into consideration if you want to increase your chances of getting a higher multiplier.
Let's use Jemerson as an example: he is a Brazilian CB that plays in Monaco and has a “Build Up” Playing Style. If you train him with another Brazilian CB that has that exact Playing Style, you’re more likely to get a high multiplier.
Training with Duplicate Players
This is probably the best way to max out a player you really like.
Duplicates get 3x the base experience when training each other, so you're definitely giving your player a bigger boost - and what's even better is that since they both have everything in common, you are increasing the odds of receiving a high multiplier, as seen in the previous section.
How do you get Duplicate Players? You can either spin a lot of Agents (and I mean a lot!) or you can continuously scout, train, and convert those players into trainers - this is the approach most people use, although it's pretty time-consuming.
Keep in mind you can't scout a player you already have in your squad - so you need to keep converting them into trainers before scouting a new one.
Let's say you want to train Naldo: you can scout him, train him up to level 10 or 20 to get bigger base EXP, convert him as trainer, and repeat this process all over again. When you feel like you have enough Naldos in your training inventory, you can then scout Naldo one final time and train him with all your trainers.
One thing to note is that featured players are actually different from the regular players, so you can scout the regular versions to max out your featured players.
If you have millions of GP (or coins) and would rather spin agents, you can reset the box as soon as you get the player you want to give it another go.
Items - EXP, Position and Skill Trainer
Every now and then, new competitions become available where you can participate and win certain items to apply to your players. You can get:
- EXP Trainers, an item with a certain amount of points (like 4.000 EXP) that you can use on one of your favourite players;
- Position Trainers, an item that will randomly max out one of your player’s less popular positions;
- Skill Trainer, an item that will give your player a random new skill (such as Low Punt for Goalkeepers).
Live Condition Rating
Condition Rating is usually updated every week, assuming you're in the middle of a football season. When you load myClub, you will see the game's top players' condition right away.
If your players had a good week in real life, they will witness a “Form upgrade” in PES myClub as well. Form has 5 variants: A/B/C/D/E. A player who scores a hat-trick is pretty much guaranteed to be in A-form for that week.
This means he will be very likely to have the arrow up for pretty match every game, every time you select him.
It is unknown how much attributes are improved, since Konami hasn't mentioned this since the PES 6 guide book, back in 2006, but you can have a look at this chart for PES 2018 to have an idea of what to expect, provided they haven't changed it over the years.
In any event, one thing's for sure: this simply means your players should perform better than usual.
If a player is injured in real life, he will likely be in C-form for that period (and sometimes in D-form the week after the match they got injured). If you notice your player is in D-form, you should avoid playing with him, as he’s likely to have his arrow down for most games, resulting in poor performances.
C-form is the default state, and the one most players will usually be in. If the competitions are paused, C-form will be applied to all players. Legends are always in this state.
The Form Attribute
You should also keep an eye on the “Form” attribute of each player, which is independent from what I mentioned above. You can either see this when checking your player’s stats, or by accessing PES DB.
These values range from 1 to 8. The higher the number, the more consistent they are - Messi and Ronaldo, who consistently perform well throughout the year, have 7, while a generic White Ball can have 3.
It's important to note that consistency does not necessarily mean "better"; what this means is that a 5 form player might get more blue arrows on a C, but also more red arrows. In short, inconsistent players are more unpredictable.
The calculation Konami performs is unknown, but if a player has a high form number and is in A-form, you can pretty much bet he will perform with the arrow up almost every game.
If you have many quality players in your squad, you should use as many A-form players as possible. This also adds a bit of variety to the teams you will face every week.
If every player is in C-form that week, you should go for versatile players that have a high "Form" attribute value, as they should display "normal" arrows often.
Playing Styles were introduced in 2014 and have been expanded in PES 2019 with 4 more possibilities. Each player can only have 1 Playing Style (some have none), but up to 5 COM Playing Styles. You can't change these player traits in MyClub.
Let's find out what they are about!
Playing Styles - Full List
Playing Styles are only activated if players are on their compatible position(s) and they affect the positioning and movement of the player.
There are 21 Playing Styles. This is the official description of each one, as provided by Konami.
Goal Poacher (CF / SS)
A predatory striker who plays off the shoulders of the last defender.
Dummy Runner (CF / SS / AMF)
A player who attracts the defence to create space for other players to exploit.
Fox in the Box (CF)
A striker who lurks in the opposition 18 yard box just waiting for the ball.
Target Man (CF)
A player who becomes the focal point of attack by holding the ball up in an advanced position.
Creative Playmaker (SS / LWF / RWF / AMF / LMF / RMF)
A player who takes advantage of any opening in the defense to initiate attacks and assists in shots on the goal.
Prolific Winger (LWF / RWF)
A player who positions himself on the wing to receive passes, occasionally cutting into the center when the opportunity arises.
Roaming Flank (LWF / RWF / LMF / RMF)
A player who tends to cut inside from the wing to receive passes.
Cross Specialist (LWF / RWF / LMF / RMF)
A player who hugs the touchline, waiting for a chance to cross the ball in.
Classic No. 10 (SS / AMF / CMF)
An old-style static playmaker who makes use of deft touches and passes rather than pace or movement.
Hole Player (SS / AMF / LMF / RMF / CMF)
A player who looks to make runs into the opposition goal area when the team is on the attack.
Box-to-Box (AMF / LMF / RMF / CMF / DMF)
A player who tirelessly covers every blade of grass for the full 90 minutes.
The Destroyer (CMF / DMF / CB)
A tenacious battler who keeps opposition attacks at bay through hard tackling and pressing.
Orchestrator (CMF / DMF)
A player who lurks in deeper positions, ready to initiate attacks.
Anchor Man (DMF)
A deep sitting defensive midfielder protecting the backline.
Build Up (CB)
A player who likes to drop back in order to receive the ball and trigger attacks from deep.
Offensive Full-back (LB / RB)
An attack-minded full back who will run upfield and join the attack when presented with a chance.
Full-back Finisher (LB / RB)
An attacking full-back who enjoys joining the attack in high central areas.
Defensive Full-back (LB / RB)
A solid full-back who prefers to stay back and stick to defensive duties.
Extra Frontman (CB)
A defender who likes to join in the attack and lay siege on the opposition goal at every given opportunity.
Offensive Goalkeeper (GK)
A keeper playing a sweeper type role who often comes out to cover the area behind the defence.
Defensive Goalkeeper (GK)
A solid keeper who prefers to stay around the goal line.
COM Playing Styles
This will affect AI-controlled players only (useful for SIMs or Co-Op games). There are 7 COM Playing Styles and this is how Konami describes each one.
The step-over expert who makes the most of exquisite skills to dribble past the opposition.
A player who looks to penetrate deep into opposition territory by using deft turns and dribbles.
A pacey player who likes to get forward.
A dribbler whose expertise is to cut in from the wide areas looking for goal scoring opportunities.
Long Ball Expert
A player who frequently plays the long ball.
A player with great vision who won't miss the chance to hit an early cross.
A player who frequently takes snapshots at goal from range.
Game Modes and Weekly Challenges
This mode is updated every week (Thursday, 8 AM UTC) with new challenges where you can usually unlock an Agent if you win (that gives you a Silver Ball or better, level 1), extra GP and some other training items, such as Position or Skill Trainers.
You have both Online and VS COM challenges:
- Online Challenge Cup: You can play a weekly challenge that usually awards you a Silver+ level 1 Agent, a “Step Up Trial” for a Black Ball level 1 Agent the first time you play, and a “First Trial” where you get 10.000 GP for each of the first 5 online games you play (your Ranking won’t be affected).
- VS COM Challenge Cup: Usually you face that week’s featured club for a Silver+ level 1 Agent and a Challenge Cup for a Training Item or extra GP. Difficulty is usually pretty easy - great for that “First Victory of the Day” bonus (3.000 GP).
There is usually a multiplier that will award you more GP if you use a specific player in your squad - usually a Featured Player from that week.
Every weekend, you will also find a special "myClub Open" screen here. This is a special competition with shorter matches: 5 minutes, with no Extra Time or Penalty Shootout.
Your rank is decided by your best results over 3 consecutive games. Highest points matter the most, but goal difference and time taken to achieve those results are also taken into account.
During the Qualifying Round there are no limits to the number of matches you can play. The top 16 will progress to the Knockout Phase. You need to be logged in the Qualifying Round Menu at the time the Qualifying Round ends, as you will lose your spot otherwise.
In the Knockout Phase, matches are still 5 minutes, but Penalty Shootout is included. Should you reach the final, the match duration is 10 minutes, with Extra Time and Penalty Shootout.
You will be rewarded with up to 20.000 GP, assuming you reach the final and win the game.
You won't be able to change your team throughout the competition - once you select your 18 players, all you can do is refill their stamina or renew their contracts.
You face someone online. A victory will improve your ranking, while a defeat will negatively affect your position.
By default, Matchmaking usually tries to pair you against a similar team - if you have a 5-star team, you will face another 5-star team, but if you only have a 3-star team, the game will try to find an equivalent.
3-star and 5-star teams are the most popular in PES myClub. I would recommend you play in 3-star matches if you feel like you don’t have a really strong 5-star team yet.
Weekly PES League
Every week, from Thursday to Thursday, Konami holds the Weekly PES League - where you try to compete for the biggest amount of points. If you finish in one of the top spots, you will move to a more competitive division the following week.
When Matchmaking occurs, you will see your opponent’s Acclaim and weekly PES points. If you win, you will get 50% of his points. If you lose, you will give 40% of your points to your opponent as well.
If you find an opponent with lots of points, you should focus and give your all - a win will significantly boost your table position!
Be aware that you will compete against random opponents from any division - not the ones that stand in the same table as you.
Your standing will be determined by the maximum amount of points you gathered at any given time during the week - so if you had 500 points and suddenly started a losing streak, don’t worry too much.
You can stay #1 even if you finish the week with 0 points, provided that at some given time you had more points than your opposition.
Up to 6 players can play at the same time (3 versus 3). This is a fun way to play with friends, as 6 humans playing together add a lot of refreshing moments in the game.
You can play a Casual Match or a Clan Match. You can only participate in the latter if you belong to a clan with other friends of yours.
Only some players from your squad will be picked - you will pay for their contracts, even if they don't end up playing. In some games you will be the manager of the team, while in others you will just be a spectator until the game begins.
As you play more and more games, you will not only level up but also be rewarded with "Playing Styles" (such as "Finisher" or "One-touch Passer").
Ranked Match (SIM)
In this mode you won’t play at all. You simply pick a team and compete against another player’s team in a Simulated environment.
You can act like your team’s manager, making substitutions and changing formations, but you won’t be able to control any players.
Your opponents aren’t actually sitting there playing against you at the same time - you are facing other players’ “Cloud Match” teams, so you can take as much time as you want.
If you’re more hands-on, SIM matches may seem like a very boring mode to you. However, it is actually a very popular way to farm GP in the game. You can go here to learn more.
Although this is a Ranked Match, keep in mind that this SIM Ranking is separate from the Ranked Match one.
Tip: When the game starts, toggle “Match Data” to skip the game’s cut scenes. Matches will end quicker.
A random match against the AI. If you’re on a winning streak, the game’s difficulty will gradually become harder - not only will you face stronger teams, but the AI difficulty itself will increase.
You will earn GP as you move to a higher difficulty level, and more GP will be awarded to you when you beat a tougher opponent.
You create/join a match room and play against a friend. These games won’t impact your players’ contracts or stamina - but you won’t gain GP or EXP either.
This is a fun mode when you simply want to prove how good your teams are against some of your friends.
Your players will lose a bit of stamina after every game (except if you're playing myClub friendly matches). You don’t need to refill it all the time, but that’s something you should keep in mind after 3 games or more.
You can rest your players, so that stamina gradually recovers in the background. You can also switch to your SIM team for 1 game so that your whole team rests up.
You can also use a Stamina Recovery Item to get a player back to 100%. To use them, you will need to go to the CLUB HOUSE / SQUAD MANAGEMENT screen, pick the player you want and then press the "Player Menu" button. You will see a "Stamina Recovery (single)" item.
You can also replenish your whole team's stamina, although that's rarely a good use of Items. To do so, instead of picking a player, press the "Team Menu" button and use the "Stamina Recovery (All)" option.
These items are awarded to you as daily login rewards or after completing a certain number of games/actions.
How to get more GP
At first, everything you do will get you GP. If you try a new tactic in-game, or if you pull a new feint, you will be rewarded with a couple hundred GP.
After a while though, obtaining GP that way will get harder and harder. And you will need GP to spin Agents, renew contracts and buy scouts.
So what can you do?
#1: Daily Login
You will get a reward every day by simply logging in. This can be 1.500 GP, 30/40 coins, or 12 Stamina Recovery items.
This is a nice incentive, along with the 1st victory of the day - which gives you a 3.000 GP bonus. You can usually make at least 4k GP just by playing a single game every day (online or VS COM).
This is a method some people hate, but it’s guaranteed to bring you great results. It works very well if you can keep an eye on Pro Evolution Soccer every 15 minutes or so while you multitask - you’re basically earning GP in the background.
First, you create a team with a cheap manager, 11 white balls, and a stacked bench - the idea here is to have a 5-star team due to the players that are benched. Then, you turn Auto-Subs “OFF” so that they are never used (so that you don’t need to pay for their contracts).
This will result in losing pretty much every game (since your white balls will be facing black ball teams), but every 15 minutes you will be making 1320 GP.
You will receive a scout after every game, so after 10 games you simply don’t renew your players’ contracts - instead, you convert them into trainers (to feed them to your favourite players) and sign 10 new players to do this all over again.
This is obviously not a very exciting method, but it does have 2 big upsides:
- you’re earning GP with little effort;
- you get more players to convert into EXP trainers.
You should use your cheapest manager to stay as profitable as possible. If you’re lucky, your team will earn just enough points for a free contract extension.
If you create a Cloud Match team, other players will also face your team in their SIM games. This means you will receive some additional GP every once a week as the outcome of those matches.
I advise you to pick your strongest team, as you won't need to renew their contracts and you increase your chances of winning those SIM games.
#3: Play the game!
Ironically enough, you can also earn GP by simply… playing the game! Who would have thought?
Earning GP by playing Offline Game Modes
You can start by playing some offline modes - completing Training is always worthwhile, and Master League is known to give a lot of GP.
Master League is one of the most popular game modes in PES, and it is definitely worthwhile playing it in my opinion. However, if you’re desperate for GP, you can simply pick a strong team like Barcelona and skip every game for a couple of seasons and you will earn a ridiculous amount of GP ( about 70k) - the process should take around 2 hours.
Become a Legend is also an option, although not as profitable.
Earning GP by playing myClub itself
As mentioned above, one easy thing you should do is play at least once a day. The First Victory of the Day is always worthwhile (3.000 GP) - you can simply win an easy VS COM game.
Some VS COM games also have some multipliers - if you use TOTW players, for instance - or give you 500 GP as a bonus for winning the game.
Assuming you’re a decent player, you don’t even need to use your best players, to ensure that contract renewal costs stay low. Sometimes I even use White Balls I will then convert into trainers.
Online, Co-Op is a method that is very rewarding - even better if you have 6 players playing the game and you end up on the winning side. Only a portion of your players are picked to each game, so only some contracts will be used.
Online Ranked matches are not amazingly profitable, but every now and then you will encounter a “Special Match” - with more GP at stake if you win, and sometimes other rewards, such as an EXP trainer.
PES Weekly League is another nice way to earn some GP - you can earn as little as 7.000 GP and as much as 25.000 GP a week in a low division, depending on your position at the end of the week.
myClub Tips and Tricks
- Save your coins! Use them to get weekly Featured Players/Teams or to unlock a Top Manager at the beginning. For Contract Renewals and spinning Agents always use GP (unless you’re fine with injecting real money into the game).
- When you’re just getting started, play the Online Challenge Cup “First Trial” competition first, where each of your first 5 games will give you a boost of 10.000 GP (50.000 GP in total).
- If you’re playing a Ranked Match (SIM) to farm GP, immediately toggle “Match Data” to skip the game’s cut scenes. Matches will end quicker.
- When training players, keep in mind that trainers that reached levels multiple of 10 (level 10/20/30/40/…) will give more base EXP. Use this calculator to know exactly how much base EXP you can gain.
- Duplicate trainers provide a lot more EXP (3x base EXP) - if you have 2 exact same players, train one with the other for bigger boosts.
- If you have 3 exact same players, you can trade for any other player of the same Ball Type, level 1 (Legends do not apply). They all need to be the same version, ie, this won’t work if you have a Featured version of a player and 2 regular versions.
- Players who get a better match rating will get more EXP - and those are usually the ones that score goals. If you want to develop your CBs, consider using them as strikers in easy VS COM games for more EXP after each match.
- Top Managers are locked with coins at the beginning - as you play more and more matches (including SIMs), they will gradually become unlocked with GP. 400 games will unlock all managers in myClub.
- You can use Management Skill Boost items to increase your Manager’s Management skills (so that more skilled players can play in your team at the same time).
- Not every Collector’s Box has the same odds of giving you a Black Ball. Some week’s you’re better off saving GP.
- Try to login every day for free rewards - if possible, play one game a day to get your “First Victory of the Day” (3.000 GP). This will work even in an easy VS COM game.
- Make sure you combine scouts to increase your chances of getting the players you want. You can access PES DB to know the scout combinations you need, or download this spreadsheet to know which 100% Free Scouts you can use to get Gold/Silver/Bronze players.
- Have a look at 50% chance scout combinations as well. Every now and then you will notice you have the other player - meaning that a 50% chance is actually 100%, since you can't get duplicate players with scouts!
- Use cheap players as much as possible (eg: easy VS COM games). Save your superstars for the important matches.
- Don’t underestimate young players’ potential. Some silvers can actually reach 90+ OVR when maxed out.
- Use your Contract Renewal Tickets on your most expensive players.
- Make sure you lock your favorite players so that you don't accidentally convert them into trainers. To do so, visit the CLUB HOUSE / myClub MEMBERS screen and press the "Player Menu" button for the "Lock" feature.
- To save Stamina Recovery Items, you can rest your main team by switching to a SIM game with your white balls every 2 or 3 games.
- You can save multiple squads to easily toggle between your 3-star, 5-star and SIM teams. To do so, simply press the "Squad List" button in the CLUB HOUSE / SQUAD MANAGEMENT screen.
- To check your players' in-game stats (such as appearances, goals, assists, average ratings) go to the CLUB HOUSE / SQUAD MANAGEMENT screen, pick a player and press "Compare".
- Make sure your strongest team is the team assigned for Cloud Matches. This will be the team other players will face in SIM matches, and you will earn free GP once a week. The amount of GP will depend on your team's performance.
- Pay attention to Player Form: as your team grows bigger, try to pick only players that are on A and B-form, and in weeks where every player is on C-form, have a look at the "Form" attribute of each player.
- You can save some GP by renewing a player's contract while he is still developing. When you scout a player that you're sure you will be using often, I would suggest you immediately renew his contract while he is still level 1.
Coming from FIFA’s Ultimate Team
First of all, welcome! PES myClub is quite different from Ultimate Team, so here are a few things you should keep in mind:
#1: There is no Market.
At least, not the Market you’re expecting. You won’t be able to buy players from other users, or sell your own. The way you build your team is by either opening packs with the help of Agents, or by combining Scouts.
#2: There are no Chemistry, Healing or Position cards.
You don’t have Chemistry cards (like “Hunter” or “Shadow”) to boost skills in Pro Evolution Soccer. Players’ skills can still be boosted, but you might want to have a look at Player Form for that.
Similarly, injuries happen VERY rarely in this game, and there are no healing cards provided as they aren’t needed.
You also won’t need to worry about the position of your players - assuming you’re getting a versatile player, he will perform in similar positions just as well, sometimes even better. More on this below (check #4: You can actually build your “Ultimate Team” here).
#3: Getting good players/managers is rather easy. Keeping them is the hard part.
Most PES players agree that getting a stacked team isn’t hard at all. You can get Black Balls (the best players) often, but you’ll quickly realize that the cost of keeping them is pretty high (about 3k-4k GP per 10 games - that’s about the GP you make if you actually win a game). This is the real challenge in PES - have a look at the How to get more GP section for ways to work around this problem.
Same goes for Managers - you can spend some coins/GP to get them, but you’ll need to renew their contracts every 25 games, should you fail to fulfil their objectives. A good manager can set you back 8k GP or more for a contract renewal - you will need a very good one if you want your team to be filled with Black Balls.
Every week you get Featured Players (similar to FIFA’s Team of the Week) who performed well in real life, and sometimes Featured Teams, highlighting some players from a popular team with higher ratings than their normal cards.
#4: You can actually build your “Ultimate Team” here.
What I mean by this is that Ronaldo can play alongside Messi without any problems. Players from different leagues/nations will play just as well - you don’t need to worry if he’s on “7 Chem” or if Ronaldo as LW will underperform as CF.
Just like in real life, players who are able to play in different positions will have that ability in the game. For instance, Messi is by default Second Striker, but can play as RWF, AMF or CF. Besides, they will get used to a certain position with experience.
There are also “Position Trainers”, which are items you can randomly gain that will max out a less popular position of a certain player.
#5: There is no Weekend League.
Yes, that’s right, you can get your sanity back with PES. No need to play 30 games in a weekend.
There is a PES Weekly League where you can compete for #1 in a division table and myClub Open, but that’s about it. The rewards aren’t that amazing anyway.
- PES Database 2019
- Reddit r/WEPES community
- 100% Free Scout Spreadsheet credit goes to /u/TheDIsSilentHilbilly
- Contract and Experience Calculator Spreadsheet credit goes to /u/TheDIsSilentHilbilly
- Training EXP Base Experience Calculator Spreadsheet credit goes to /u/TheDIsSilentHilbilly
- All Free 100% Combo (Data Pack 5.0) credit goes to /u/seerpico
- Spoony Pizzas YouTube Channel Gameplay Tips
- PESEP YouTube Channel Gameplay Tips
If you want to contribute or just say hi, drop me a message below.